Gamification of the teaching-learning process at the Official Master in Economics

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Arias Aranda, Daniel
Djundubaev, Ruslan

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Universidad Europea de Madrid

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The modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in educational environment. The clue to achieve this result is tryout to maintain a fruitful communications environment that encourages feedback and reinforcement, not only between the professors and students, but also among the students themselves. In this paper, we introduce the gamified pilot project of the teaching learning process at the double official master in economics of the University of Granada and SRH Hochschule Berlin. We have implemented gamification to different courses in operations management and supply chain management exploiting gamification strategy, including story line, experience points, leveling, leaderboards, rewards and achievements. A pilot study involves 115 participants from both universities. The primary obtained results showed that gamification positively affected on engagement, motivation and competitiveness of participated students. Therefore, the aim of this pilot project is to bring a maximum to perfection the further project avoiding technical problems as smartphone applications and online platform failure.

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Arias Aranda, D., Djundubaev, R. (2015). Aprendizaje basado en problemas: una aplicación práctica en la enseñanza de materiales. XII Jornadas Internacionales de Innovación Universitaria, Villaviciosa de Odón, 20 y 21 de julio, 2015.

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