Checkers Playing Robot: A Didactic Project

dc.contributor.authorAliane, Nourdine
dc.contributor.authorBemposta Rosende, Sergio
dc.date.accessioned2013-11-27T17:25:56Z
dc.date.available2013-11-27T17:25:56Z
dc.date.issued2011spa
dc.description.abstractThis paper presents a checkers playing robot, developed as a project within an educational framework by a group of students. The checkers playing robot is a multidisciplinary project that integrates technologies such as robots programming, computer vision, and artificial intelligence. In fact, the project is developed around three modules: namely a computer vision system, a checkers game software engine, and robotic manipulator programming. The result is a robot capable of autonomously playing checkers game against a human player. Firstly, the paper focuses on the technical aspects, and then some pedagogical issues are discussed.spa
dc.description.filiationUEMspa
dc.description.impact0.346 JCR (2011) Q4, 118/135 Computer science, information systems, 206/245 Engineering, electrical & electronicspa
dc.identifier.citationAliane, N., & Bemposta-Rosende, S. (2011). Checkers playing robot: a didactic project. IEEE Latin America Transactions, 9(5), 821-826.spa
dc.identifier.doi10.1109/TLA.2011.6030995spa
dc.identifier.urihttp://hdl.handle.net/11268/311
dc.language.isoengspa
dc.peerreviewedSispa
dc.rights.accessRightsrestricted accessen
dc.subject.unescoRobóticaspa
dc.titleCheckers Playing Robot: A Didactic Projectspa
dc.typejournal articlespa
dspace.entity.typePublication
relation.isAuthorOfPublicationd0fe21f8-6d0b-41f8-9f29-2bc80fda352a
relation.isAuthorOfPublication622637a4-f7a4-4028-ac9b-5b4f24314fa6
relation.isAuthorOfPublication.latestForDiscoveryd0fe21f8-6d0b-41f8-9f29-2bc80fda352a

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