Checkers Playing Robot: A Didactic Project
| dc.contributor.author | Aliane, Nourdine | |
| dc.contributor.author | Bemposta Rosende, Sergio | |
| dc.date.accessioned | 2013-11-27T17:25:56Z | |
| dc.date.available | 2013-11-27T17:25:56Z | |
| dc.date.issued | 2011 | spa |
| dc.description.abstract | This paper presents a checkers playing robot, developed as a project within an educational framework by a group of students. The checkers playing robot is a multidisciplinary project that integrates technologies such as robots programming, computer vision, and artificial intelligence. In fact, the project is developed around three modules: namely a computer vision system, a checkers game software engine, and robotic manipulator programming. The result is a robot capable of autonomously playing checkers game against a human player. Firstly, the paper focuses on the technical aspects, and then some pedagogical issues are discussed. | spa |
| dc.description.filiation | UEM | spa |
| dc.description.impact | 0.346 JCR (2011) Q4, 118/135 Computer science, information systems, 206/245 Engineering, electrical & electronic | spa |
| dc.identifier.citation | Aliane, N., & Bemposta-Rosende, S. (2011). Checkers playing robot: a didactic project. IEEE Latin America Transactions, 9(5), 821-826. | spa |
| dc.identifier.doi | 10.1109/TLA.2011.6030995 | spa |
| dc.identifier.uri | http://hdl.handle.net/11268/311 | |
| dc.language.iso | eng | spa |
| dc.peerreviewed | Si | spa |
| dc.rights.accessRights | restricted access | en |
| dc.subject.unesco | Robótica | spa |
| dc.title | Checkers Playing Robot: A Didactic Project | spa |
| dc.type | journal article | spa |
| dspace.entity.type | Publication | |
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| relation.isAuthorOfPublication | 622637a4-f7a4-4028-ac9b-5b4f24314fa6 | |
| relation.isAuthorOfPublication.latestForDiscovery | d0fe21f8-6d0b-41f8-9f29-2bc80fda352a |

