Checkers Playing Robot: A Didactic Project
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This paper presents a checkers playing robot, developed as a project within an educational framework by a group of students. The checkers playing robot is a multidisciplinary project that integrates technologies such as robots programming, computer vision, and artificial intelligence. In fact, the project is developed around three modules: namely a computer vision system, a checkers game software engine, and robotic manipulator programming. The result is a robot capable of autonomously playing checkers game against a human player. Firstly, the paper focuses on the technical aspects, and then some pedagogical issues are discussed.
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Aliane, N., & Bemposta-Rosende, S. (2011). Checkers playing robot: a didactic project. IEEE Latin America Transactions, 9(5), 821-826.







