Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals)

dc.contributor.authorAldama Sánchez, Carlos de
dc.contributor.authorPozo, Juan Ignacio
dc.date.accessioned2020-03-18T19:22:43Z
dc.date.available2020-03-18T19:22:43Z
dc.date.issued2020
dc.description.abstractFor some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to the use of the videogame Angry Birds and how it can modify students’ conceptions regarding object motion. We selected a sample of 110 16- to 17-year-old students in postcompulsory secondary school. Both quantitative and qualitative data are provided. Our results show that (a) merely playing Angry Birds does not produce significant learning, (b) learning occurs when Angry Birds is guided by epistemic goals. Students who used the videogame in this way were able to recognize more variables, provide better explanations, and understand more fully the relationship between angle and distance, (c) naïf belief regarding the effect of mass on falling objects (“mass-speed belief”) remained unchanged after using Angry Birds guided either pragmatic or epistemic goals, and (d) there was no significant difference between students who worked collaboratively in pairs and those who worked individually. In the light of these results, we discuss potential implications for the future.spa
dc.description.filiationUEMspa
dc.description.impact3.088 JCR (2020) Q2, 76/265 Education & Educational Researchspa
dc.description.impact1.050 SJR (2020) Q1, 118/2196 Computer Science Applicationsspa
dc.description.impactNo data IDR 2020spa
dc.description.sponsorshipSin financiaciónspa
dc.identifier.citationAldama, C., & Pozo, J. I. (2020). Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals). Journal of Educational Computing Research, 58(1), 3–28. https://doi.org/10.1177/0735633118823160spa
dc.identifier.doi10.1177/0735633118823160
dc.identifier.issn0735-6331
dc.identifier.issn1541-4140
dc.identifier.urihttp://hdl.handle.net/11268/8813
dc.language.isoengspa
dc.peerreviewedSispa
dc.relation.publisherversionhttp://ezproxy.universidadeuropea.es/login?url=http://dx.doi.org/10.1177/0735633118823160spa
dc.rights.accessRightsrestricted accessspa
dc.subject.uemInnovaciones educativasspa
dc.subject.uemVideojuegosspa
dc.subject.uemFísicaspa
dc.subject.unescoInnovación educacionalspa
dc.subject.unescoVídeojuegospa
dc.subject.unescoFísicaspa
dc.titleDo You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals)spa
dc.typejournal articlespa
dspace.entity.typePublication

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