Preliminary Effectiveness of 360° Immersive Virtual Reality for the Acquisition of Empathy Related Skills in Physiotherapy Students: A Quasi Experimental Study

dc.contributor.authorGaviña Barroso, María Isabel
dc.contributor.authorBermejo Franco, Alberto
dc.contributor.authorUcero Lozano, Roberto
dc.contributor.authorMedina Sampedro, María
dc.contributor.authorLópez Ruiz, Javier
dc.contributor.authorGarcía Pérez de Sevilla, Guillermo
dc.date.accessioned2026-07-30T14:44:28Z
dc.date.available2026-07-30T14:44:28Z
dc.date.issued2026
dc.description.abstractVirtual reality (VR) simulation programs are emerging as valuable tools in healthcare education, offering immersive experiences that help students develop soft skills like empathy. This study aimed to evaluate the effectiveness of a 360° VR simulation in enhancing empathy among physical therapy students toward patients with acquired brain injury. The VR program could be an educational resource to improve the empathy of health sciences students and thus the future therapeutic relationship with the patient. Male participants and participants with a higher level of Spanish could be more positively affected by this VR program.en
dc.description.filiationUEM
dc.description.impact1.8 Q2 JCR 2025
dc.description.impact0.516 Q2 SJR 2025
dc.description.impactNo data IDR 2024
dc.description.sponsorshipFinanciación en acceso abierto proporcionada gracias al acuerdo CRUE-CSIC con Springer Nature.es
dc.description.sponsorshipParte de este estudio fue financiada por la Universidad Europea de Madrid (código de proyecto InnD 2021/17). La universidad cubrió los costes de desarrollo de la herramienta basada en realidad virtual 360°; sin embargo, no tuvo ninguna otra influencia en el estudio y no tiene ningún interés creado en esta publicación.es
dc.identifier.citationGaviña-Barroso, M. I., Bermejo-Franco, A., Ucero-Lozano, R., Medina-Sampedro, M., López-Ruiz, J., & García-Pérez-de-Sevilla, G. (2026). Preliminary effectiveness of 360° immersive virtual reality for the acquisition of empathy-related skills in physiotherapy students: A quasi-experimental study. Medical Science Educator, 36(2), 725-735. https://doi.org/10.1007/s40670-025-02476-8
dc.identifier.doi10.1007/s40670-025-02476-8
dc.identifier.issn2156-8650
dc.identifier.urihttps://hdl.handle.net/11268/17344
dc.language.isospa
dc.peerreviewedSi
dc.relation.publisherversionhttps://doi.org/10.1007/s40670-025-02476-8
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.otherMedicina, Salud y Deportes
dc.subject.otherFisioterapia
dc.subject.otherEducación en Salud
dc.subject.sdgGoal 4: Quality education
dc.subject.sdgGoal 3: Ensure healthy lives and promote well-being for all at all ages
dc.subject.unescoCiencias médicas
dc.subject.unescoRehabilitación médica
dc.subject.unescoTecnología educacional
dc.titlePreliminary Effectiveness of 360° Immersive Virtual Reality for the Acquisition of Empathy Related Skills in Physiotherapy Students: A Quasi Experimental Studyen
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
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relation.isAuthorOfPublicationd696164e-9e7a-4208-8acb-9871d9a8f1c8
relation.isAuthorOfPublication.latestForDiscovery3b576c45-5079-46c0-a9f7-d6febfb58028

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