Resumen:
Advergames are branded video games that blur the line between
entertainment and advertising. Advergames are gaining momentum
among advertisers and advertising agencies fueled by their
capability to engage teenagers and young adults with branded
communications. This study focuses on consumers’ intentions to use
advergames analyzing three attitudinal factors – attitude toward
advertising, attitude toward product placement in video games, and
attitude toward advergames- and the ethical evaluations of the use of
advergames as an advertising format (ethicality). The proposed
model was empirically tested using a sample of 304 college students.
Major findings suggest that attitudes toward advergames increase
playing intentions of advergames and ethical concerns significantly
worsen attitudes toward advergame.