Resumen:
During the past few decades there has been an increase in the usage of augmented, virtual and mixed technologies to support and enhance the learning experience. Currently, the COVID-19 lockdown has forced the educational sphere to transform into a fully digital environment using as many tools as possible and modifying the methodologies implemented in order to ensure proper learning acquisition processes.
The present paper tackles these matters in the framework of Erasmus+ Project number 2019-1-ES01-KA203-065558 by introducing augmented reality activities to diverse classroom settings in the areas of Business. This study consisted of the implementation of specific augmented reality tools in three courses: Decision Making I and Decision Making II pertaining to the core courses of the BSc in Business Analytics, and Operations and Production Planning which is a required course of the BSc in Business Management.
Students were provided the image they had to scan from their homes with their smartphones and from there interact with the diverse elements. The results of the present study also provide greater insight to the OECD’s skills initiative by consolidating the usage of these novel technologie...