Teachers’ intention to use educational video games: The moderating role of gender and age

dc.contributor.authorSánchez Mena, Antonio Aurelio
dc.contributor.authorMartí Parreño, José
dc.contributor.authorAldás Manzano, Joaquín
dc.date.accessioned2020-02-15T19:22:08Z
dc.date.available2020-02-15T19:22:08Z
dc.date.issued2019
dc.description.abstractEducational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their attitude formation and behavioural intention. Using a Technology Acceptance Model (TAM) approach a research model is developed to predict teachers’ behavioural intention to use educational video games in their courses. The research model is tested via structural equation modelling (SEM) on a sample of 312 Higher Education teachers. Main results suggest that perceived usefulness influences in a direct and positive way teachers’ behavioural intention while perceived ease of use indirectly influences intention through perceived usefulness. Gender and age were not found to moderate teachers’ attitude and behavioural intention. Regarding managerial implications, our findings suggest that Teacher Training Programmes aiming to encourage the use of educational video games should focus in increasing teachers’ perceived usefulness of educational video games. Limitations of the study and future research lines are also addressed.spa
dc.description.filiationUEVspa
dc.description.impact0.993 JCR (2019) Q4, 203/263 Education & Educational Researchspa
dc.description.impact0.661 SJR (2019) Q2, 343/1401 Educationspa
dc.description.impactNo data IDR 2019spa
dc.description.sponsorshipSin financiaciónspa
dc.identifier.citationSánchez-Mena, A., Martí-Parreño, J., & Aldás-Manzano, J. (2019). Teachers’ intention to use educational video games: The moderating role of gender and age. Innovations in Education and Teaching International, 56(3), 318–329. https://doi.org/10.1080/14703297.2018.1433547spa
dc.identifier.doi10.1080/14703297.2018.1433547
dc.identifier.issn1470-3297
dc.identifier.issn1470-3300
dc.identifier.urihttp://hdl.handle.net/11268/8613
dc.language.isoengspa
dc.peerreviewedSispa
dc.rights.accessRightsrestricted accessspa
dc.subject.uemEnseñanza superiorspa
dc.subject.uemInnovaciones educativasspa
dc.subject.uemVideojuegosspa
dc.subject.unescoEnseñanza superiorspa
dc.subject.unescoInnovación educacionalspa
dc.subject.unescoVídeojuegospa
dc.titleTeachers’ intention to use educational video games: The moderating role of gender and agespa
dc.typejournal articlespa
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscovery9d7f5e5b-b92e-42ce-a4db-fecdcb4ce0ac

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