Effects of the Skills4Genius sports-based training program in creative behavior

dc.contributor.authorSantos, Sara
dc.contributor.authorJiménez Sáiz, Sergio Lorenzo
dc.contributor.authorSampaio, Jaime
dc.contributor.authorLeite, Nuno Miguel Correia
dc.date.accessioned2017-05-25T07:49:33Z
dc.date.available2017-05-25T07:49:33Z
dc.date.issued2017
dc.description.abstractTeam Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player's actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates' and opponents' positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children's disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child.spa
dc.description.filiationUEMspa
dc.description.impact2.766 JCR (2017) Q1, 15/64 Multidisciplinary Sciencesspa
dc.description.impactNo data SJR 2017spa
dc.description.impactNo data IDR 2017spa
dc.description.sponsorshipFoundation for Science and Technology (FCT, Portugal) and European Social Fund (ESF), through a Doctoral grant endorsed to the first author (SFRH/BD/91836/2012) under the Human Potential Operating Program (POPH). Project Symbiotic technology for societal efficiency gains: Deus ex Machina (DEM), NORTE-01- 0145- FEDER-000026, co-financed by Fundo Europeu de Desenvolvimento Regional (FEDER) by NORTE 2020spa
dc.identifier.citationSantos, S., Jiménez, S., Sampaio, J., & Leite, N. (2017). Effects of the Skills4Genius sports-based training program in creative behavior. PLoS One, 12(2), e0172520. DOI: 10.1371/journal.pone.0172520spa
dc.identifier.doi10.1371/journal.pone.0172520
dc.identifier.issn19326203
dc.identifier.urihttp://hdl.handle.net/11268/6436
dc.language.isoengspa
dc.peerreviewedSispa
dc.rightsAttribution 4.0 International*
dc.rights.accessRightsopen accessspa
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.subject.uemCreatividadspa
dc.subject.uemEntrenamiento deportivospa
dc.subject.unescoCreatividadspa
dc.subject.unescoDeportespa
dc.titleEffects of the Skills4Genius sports-based training program in creative behaviorspa
dc.typejournal articlespa
dspace.entity.typePublication
relation.isAuthorOfPublicationffc7d1e8-f040-4a94-bde8-0353fdf7a5e3
relation.isAuthorOfPublication.latestForDiscoveryffc7d1e8-f040-4a94-bde8-0353fdf7a5e3

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