Una experiencia de aprendizaje basado en proyectos en una asignatura de robótica

dc.contributor.authorAliane, Nourdine
dc.contributor.authorBemposta Rosende, Sergio
dc.date.accessioned2013-11-27T17:26:41Z
dc.date.available2013-11-27T17:26:41Z
dc.date.issued2008spa
dc.description.abstractThis paper describes an experience of introducing the project-based learning methodology (PBL) in a robotics course. The PBL has been partially implemented and only concerns the practical credits. A single project has been proposed for the whole class, and consists in developing a checker-playing robot. It is a multidisciplinary project that integrates several technologies, such as robotics, computer vision, and artificial intelligence. First, the academic framework for introducing the PBL is described. Afterwards, the key elements for electing the project as well as some technical details of the project are given. Furthermore, the pedagogical issues concerning the PBL implementation are discussed. Finally, a qualitative assessment of our experience is addressed.spa
dc.description.filiationUEMspa
dc.description.impact0.101 SJR (2008) Q4, 1208/1449 Engineering (miscellaneous), 580/619 Educationspa
dc.identifier.citationAliane, N., y Bemposta-Rosende, S. (2008). Una experiencia de aprendizaje basado en proyectos en una asignatura de robótica. Revista Iberoamericana de Tecnologías del/da Aprendizaje/Aprendizagem, 3( 2), 71-76.spa
dc.identifier.urihttp://hdl.handle.net/11268/956
dc.language.isospaspa
dc.peerreviewedSispa
dc.rights.accessRightsrestricted accessen
dc.subject.unescoRobóticaspa
dc.titleUna experiencia de aprendizaje basado en proyectos en una asignatura de robóticaspa
dc.typejournal articlespa
dspace.entity.typePublication
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relation.isAuthorOfPublication622637a4-f7a4-4028-ac9b-5b4f24314fa6
relation.isAuthorOfPublication.latestForDiscoveryd0fe21f8-6d0b-41f8-9f29-2bc80fda352a

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