Augmented Virtual Reality: How to Improve Education Systems

dc.contributor.authorFernández-Utrilla Miguel, Manuel
dc.date.accessioned2017-08-29T06:49:29Z
dc.date.available2017-08-29T06:49:29Z
dc.date.issued2017
dc.description.abstractThis essay presents and discusses the developing role of virtual and augmented reality technologies in education. Addressing the challenges in adapting such technologies to focus on improving students’ learning outcomes, the author discusses the inclusion of experiential modes as a vehicle for improving students’ knowledge acquisition. Stakeholders in the educational role of technology include students, faculty members, institutions, and manufacturers. While the benefits of such technologies are still under investigation, the technology landscape offers opportunities to enhance face-to-face and online teaching, including contributions in the understanding of abstract concepts and training in real environments and situations. Barriers to technology use involve limited adoption of augmented and virtual reality technologies, and, more directly, necessary training of teachers in using such technologies within meaningful educational contexts. The author proposes a six-step methodology to aid adoption of these technologies as basic elements within the regular education: training teachers; developing conceptual prototypes; teamwork involving the teacher, a technical programmer, and an educational architect; and producing the experience, which then provides results in the subsequent two phases wherein teachers are trained to apply augmented- and virtual-reality solutions within their teaching methodology using an available subject-specific experience and then finally implementing the use of the experience in a regular subject with students. The essay concludes with discussion of the business opportunities facing virtual reality in face-to-face education as well as augmented and virtual reality in online education.spa
dc.description.filiationUEMspa
dc.description.impactNo data 2017spa
dc.description.sponsorshipSIN FINANCIACIÓNspa
dc.identifier.citationFernández, M. (2017). Augmented Virtual Reality: How to Improve Education Systems. Higher Learning Research Communications, 7(1), 1-15. https://doi.org/10.18870/hlrc.v7i1.373spa
dc.identifier.issn21576254
dc.identifier.urihttp://hdl.handle.net/11268/6574
dc.language.isoengspa
dc.peerreviewedSispa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accessspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.uemEducación superiorspa
dc.subject.uemRealidad aumentadaspa
dc.subject.unescoEnseñanza superiorspa
dc.subject.unescoTecnología educacionalspa
dc.titleAugmented Virtual Reality: How to Improve Education Systemsspa
dc.typejournal articlespa
dspace.entity.typePublication
relation.isAuthorOfPublication7ab49a50-c1b5-4d2a-bf9c-0b14a79b2c10
relation.isAuthorOfPublication.latestForDiscovery7ab49a50-c1b5-4d2a-bf9c-0b14a79b2c10

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