The effect of brand familiarity and repetition of product placement in video games

dc.contributor.authorMartí Parreño, José
dc.contributor.authorBermejo Berros, Jesús
dc.contributor.authorAldás Manzano, Joaquín
dc.date.accessioned2016-09-20T08:54:32Z
dc.date.available2016-09-20T08:54:32Z
dc.date.issued2016
dc.description.abstractA factorial design 2 (high repetition vs low repetition) x 2 (high brand familiarity vs low brand familiarity) is used to test the effects of repetition and brand familiarity on consumers’ memory for brands placed in video games. Consumers recalled better familiar brands and repetition increased recall for familiar brands.spa
dc.description.filiationUEVspa
dc.description.impactNo data (2016)spa
dc.description.sponsorshipMinisterio de Economía y Competitividad (CSO2013-42506-R)spa
dc.identifier.citationMartí-Parreño, J., Bermejo-Berros, J., & Aldás-Manzano, J. (2016). The effect of brand familiarity and repetition of product placement in video games. In Global Marketing Conference Proceedings (Hong Kong, July 21-24 2016) (pp. 725-735). DOI: 10.15444/GMC2016.05.09.02spa
dc.identifier.doi10.15444/GMC2016.05.09.02
dc.identifier.issn19768699
dc.identifier.urihttp://hdl.handle.net/11268/5784
dc.language.isoengspa
dc.peerreviewedSispa
dc.rights.accessRightsrestricted accessspa
dc.subject.uemVideojuegosspa
dc.subject.uemConsumidores - Conductaspa
dc.subject.unescoConsumidorspa
dc.subject.unescoVídeojuegospa
dc.titleThe effect of brand familiarity and repetition of product placement in video gamesspa
dc.typeconference outputspa
dspace.entity.typePublication
relation.isAuthorOfPublicationba51a661-8935-46fc-ab93-a1b1d14c502b
relation.isAuthorOfPublication.latestForDiscoveryba51a661-8935-46fc-ab93-a1b1d14c502b

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