Gamification and motivation in adolescents. Systematic review from Physical Education

dc.contributor.authorSal de Rellán, Alejandro
dc.contributor.authorHernández Suárez, Álvaro
dc.contributor.authorHernáiz Sánchez, Ariadna
dc.date.accessioned2025-05-24T07:50:59Z
dc.date.available2025-05-24T07:50:59Z
dc.date.issued2025
dc.description.abstractIntroduction: Physical Education plays a crucial role in adolescent health, but motivation remains a challenge as participation declines during this stage. Gamification, which integrates game elements into learning, has gained attention as a methodology to enhance it. However, its effectiveness in Physical Education requires further exploration. Methods: This systematic review followed PRISMA guidelines. A search was conducted in Dialnet, PubMed, ERIC, Scopus, and Web of Science for studies published between 2015 and January 2025. Research focusing on gamification and motivation in secondary and high school Physical Education was selected based on predefined criteria. The methodological quality was assessed using the PEDro scale. Results: A total of 19 studies met the inclusion criteria. The findings indicate that gamification enhances motivation in Physical Education, whether applied independently or combined with other methodologies. Additional benefits include improved autonomy, social skills, and classroom atmosphere. However, its impact on academic performance and motor skill development remains inconclusive. One study reported potential drawbacks when gamification neglects affective-motivational skills. Discussion: Gamification appears to be an effective tool for increasing motivation in Physical Education. However, methodological inconsistencies limit the generalizability of results. Future research should include control groups, clearer methodologies, and long-term evaluations to assess its sustained impact.spa
dc.description.filiationUEMspa
dc.description.impact2.6 Q2 JCR 2023spa
dc.description.impact0.872 Q2 SJR 2024spa
dc.description.impactNo data IDR 2023spa
dc.description.sponsorshipSIN FINANCIACIÓNspa
dc.identifier.citationSal-de-Rellán, A., Hernández-Suárez, Á., & Hernaiz-Sánchez, A. (2025). Gamification and motivation in adolescents. Systematic review from Physical Education. Frontiers in Psychology, 16, 1575104. https://doi.org/10.3389/fpsyg.2025.1575104spa
dc.identifier.doi10.3389/fpsyg.2025.1575104
dc.identifier.issn1664-1078
dc.identifier.urihttp://hdl.handle.net/11268/14631
dc.language.isoengspa
dc.peerreviewedSispa
dc.relation.publisherversionhttps://doi.org/10.3389/fpsyg.2025.1575104spa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.accessRightsopen accessspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.sdgGoal 4: Quality educationspa
dc.subject.unescoInnovación educacionalspa
dc.subject.unescoTecnologíaspa
dc.subject.unescoDeportespa
dc.titleGamification and motivation in adolescents. Systematic review from Physical Educationspa
dc.typejournal articlespa
dc.type.hasVersionVoRspa
dspace.entity.typePublication

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