The motivational effects of educational video games: An experimental design

dc.contributor.authorMartí Parreño, José
dc.contributor.authorMéndez Ibáñez, Ernesto
dc.contributor.authorAldás Manzano, Joaquín
dc.date.accessioned2020-03-09T11:11:30Z
dc.date.available2020-03-09T11:11:30Z
dc.date.issued2017
dc.description.abstractEvidence in academic literature suggests that educational video games (EVG) increase students' motivation to learn. However, there is little research based on empirical data that supports this belief. Especially, empirical research comparing the effects on students' motivation of different instruction materials is scarce. Aiming to fill this research gap, this study's main goal is to use an experimental design in order to compare the effects of three different instruction materials (pen and paper instruction, audiovisual instruction, and educational video game instruction) on students' motivation when learning English vocabulary. Using Keller's ARCS motivational framework, the main results of this study suggest that there are no significant statistical differences among the analyzed instruction materials regarding students' perceived attention, perceived relevance of instruction materials, confidence, and satisfaction. These findings challenge some commonly accepted assumptions about the effects of educational video games on motivation, pointing out that the effects of EVG cannot be taken for granted. Managerial implications of these findings are discussed in order to help teachers willing to effectively use EVG as instruction materials. Limitations of the study and future research lines are also addressed.spa
dc.description.filiationUEVspa
dc.description.impactNo data (2017)spa
dc.description.sponsorshipLaureate International Universities through the David A. Wilson Award for Excellence in Teaching and Learning (LIU-WIL2015)spa
dc.identifier.citationMartí-Parreñoo, J., Méndez-Ibáñez, E., & Aldas-Manzano, J. (2017). The motivational effects of educational video games: An experimental design. In Chova, L.G. and Martinez, A.L and Torres (Eds.), 10th International Conference Of Education, Research and Innovation (ICERI2017) (pp. 7204–7211). IATED-INTA Assoc Technology Education & Development.spa
dc.identifier.isbn9788469769577
dc.identifier.issn2340-1095
dc.identifier.urihttp://hdl.handle.net/11268/8721
dc.language.isoengspa
dc.peerreviewedSispa
dc.rights.accessRightsrestricted accessspa
dc.subject.uemVideojuegosspa
dc.subject.uemEnseñanzaspa
dc.subject.unescoVídeojuegospa
dc.subject.unescoMotivaciónspa
dc.subject.unescoEnseñanzaspa
dc.titleThe motivational effects of educational video games: An experimental designspa
dc.typeconference outputspa
dspace.entity.typePublication
relation.isAuthorOfPublicationba51a661-8935-46fc-ab93-a1b1d14c502b
relation.isAuthorOfPublication.latestForDiscoveryba51a661-8935-46fc-ab93-a1b1d14c502b

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