Neuromarketing and the gaming consumer: a systematic review of attention, emotion, and memory in player engagement and retention
| dc.contributor.author | Jiménez Duarte, Sandra | |
| dc.contributor.author | Castilla Cebrian, Guillermo | |
| dc.date.accessioned | 2026-09-11T17:49:21Z | |
| dc.date.available | 2026-09-11T17:49:21Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | The global video game industry has grown faster than other cultural sectors, intensifying competition for player attention, engagement, and retention. Firms increasingly combine digital marketing with neuromarketing—methods from cognitive neuroscience measuring attention, emotion, and memory to understand the implicit processes behind consumer decisions. However, evidence on how these approaches shape gaming retention, and how their effects can be validly measured, remains fragmented. The review offers an integrative framework for studying the gaming consumer and sets priorities for ecologically valid, ethically governed research. | en |
| dc.description.filiation | UEM | spa |
| dc.description.impact | 3.1 Q2 JCR 2025 | |
| dc.description.impact | 0.671 Q2 SJR 2025 | |
| dc.description.impact | No data IDR 2024 | |
| dc.description.sponsorship | Sin financiación | es |
| dc.identifier.citation | Jimenez-Duarte, S., & Castilla-Cebrian, G. (2026). Neuromarketing and the gaming consumer: A systematic review of attention, emotion, and memory in player engagement and retention. Frontiers in Neuroergonomics, 7, 1918889. https://doi.org/10.3389/fnrgo.2026.1918889 | |
| dc.identifier.doi | 10.3389/fnrgo.2026.1918889 | |
| dc.identifier.issn | 2673-6195 | |
| dc.identifier.uri | https://hdl.handle.net/11268/17422 | |
| dc.language.iso | eng | |
| dc.peerreviewed | Si | |
| dc.relation.publisherversion | https://doi.org/10.3389/fnrgo.2026.1918889 | |
| dc.rights | Attribution 4.0 International | en |
| dc.rights.accessRights | open access | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.subject.other | Ciencias y aeroespacial | |
| dc.subject.other | Comportamiento del Consumidor | |
| dc.subject.other | Emociones | |
| dc.subject.sdg | Goal 9: Build resilient infrastructure, promote sustainable industrialization and foster innovation | |
| dc.subject.sdg | Goal 8: Promote inclusive and sustainable economic growth, employment and decent work for all | |
| dc.subject.unesco | Ciencias sociales y humanas | |
| dc.subject.unesco | Psicología | |
| dc.subject.unesco | Vídeojuego | |
| dc.title | Neuromarketing and the gaming consumer: a systematic review of attention, emotion, and memory in player engagement and retention | en |
| dc.type | journal article | |
| dc.type.hasVersion | VoR | |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | f8569f5d-d70c-456f-997f-1dd93d30725d | |
| relation.isAuthorOfPublication.latestForDiscovery | f8569f5d-d70c-456f-997f-1dd93d30725d |
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