Teachers´ acceptance of educational video games: A comprehensive literature review

dc.contributor.authorSánchez Mena, Antonio Aurelio
dc.contributor.authorMartí Parreño, José
dc.date.accessioned2021-01-17T13:56:24Z
dc.date.available2021-01-17T13:56:24Z
dc.date.issued2017
dc.description.abstractEducational video games (EVGs) are receiving an increasing attention as an approach to teach new generations of learners, such as millennials, who make an intense use of video games, interactive technologies, and digital networks. Extant academic literature suggest several benefits of using EVGs including increasing students’ motivation towards learning and enhancing engagement in the learning process. However, teachers are the real agents of change in the classroom and they choose whether to adopt or nor a given technological innovation in their courses. While a great effort has been devoted over the last years to better understanding EVGs effects on learning, research on teachers’ acceptance of EVGs is scarcer. Moreover, to the best of our knowledge, no comprehensive literature review has been undertaken to summarize the main findings of this stream of research. To fill this research gap, the main goal of this study is to provide a comprehensive literature review on teachers’ acceptance of EVGs. Main findings suggest a wide range of barriers and drivers influencing teachers’ acceptance of EVGs including i) technical and organizational support, ii) training on EVGs, iii) previous gaming experience, and iv) personal factors such as openness and innovativeness. Findings are summarized in nine propositions with implications for Teacher Training Programmes development. © 2017, Italian e-Learning Association.spa
dc.description.filiationUEVspa
dc.description.impactNo data JCR 2017 - 0.197 SJR (2017) Q3, 780/1358 Education - No data IDR 2017spa
dc.description.sponsorshipSin financiaciónspa
dc.identifier.citationSánchez-Mena, A., & Martí-Parreño, J. (2017). Teachers´ Acceptance of Educational Video Games: a Comprehensive Literature Review. Journal of e-Learning and Knowledge Society, 13(2).spa
dc.identifier.doi10.20368/1971-8829/1319
dc.identifier.issn1826-6223
dc.identifier.urihttp://hdl.handle.net/11268/9717
dc.language.isoengspa
dc.peerreviewedSispa
dc.rights.accessRightsrestricted accessspa
dc.subject.unescoJuego educativospa
dc.subject.unescoVídeojuegospa
dc.subject.unescoMétodo de aprendizajespa
dc.titleTeachers´ acceptance of educational video games: A comprehensive literature reviewspa
dc.typejournal articlespa
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscovery9d7f5e5b-b92e-42ce-a4db-fecdcb4ce0ac

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