Acceptance of Branded Video Games (Advergames): A Cross-Cultural Study Spain-USA

dc.contributor.authorMartí Parreño, José
dc.contributor.authorRuiz Mafé, Carla
dc.contributor.authorScribner, Lisa L.
dc.contributor.editorOzturk, R. Gulay
dc.date.accessioned2015-10-13T07:01:48Z
dc.date.available2015-10-13T07:01:48Z
dc.date.issued2014
dc.description.abstractAdvergames are free branded video games used by advertisers to target audiences with marketing communications in a playful, interactive, and engaging way. Despite its advantages for consumers (i.e., free entertainment content) advergames can also cause concern in consumers (i.e., advertising clutter) making it necessary to explore consumers’ attitudes that lead to acceptance of advergames. This chapter analyses the factors that lead consumers to accept advergames as an advertising format analyzing three variables related to consumer-media relationships: i) consumer attitude toward advertising, ii) consumer attitude toward the presence of brands in video games and iii) previous experience with video games. The moderating role of culture is also analyzed. To do so an empirical research study involving American and Spanish students was developed. Findings suggest that attitude towards advertising is the primary factor affecting advergame acceptance for the Spanish sample while attitude toward product placement in advergames is the primary factor affecting advergame acceptance for the American sample. These results suggest cultural differences related to advergame acceptance.spa
dc.description.filiationUEVspa
dc.description.impactNo data (2014)spa
dc.identifier.citationMartí Parreño, J., Ruiz-Mafé, C., & Scribner. L. L. (2014). Acceptance of Branded Video Games (Advergames): A Cross-Cultural Study Spain-USA. In Öztürk, R. Gulay. Cultural Perspectives on the Entertainment Industry: Communication, Media, and Societal Impacts (pp. 482-502). Hersey (PA): IGI Global.spa
dc.identifier.doi10.4018/978-1-4666-6190-5.ch026
dc.identifier.isbn9781466661905
dc.identifier.urihttp://hdl.handle.net/11268/4383
dc.language.isoengspa
dc.peerreviewedSispa
dc.publisherIGI GLOBALspa
dc.rights.accessRightsrestricted accessspa
dc.subject.otherComunicaciones de marketingspa
dc.subject.uemVideojuegosspa
dc.subject.uemEconomíaspa
dc.subject.unescoVídeojuegospa
dc.subject.unescoEconomíaspa
dc.titleAcceptance of Branded Video Games (Advergames): A Cross-Cultural Study Spain-USAspa
dc.typebook partspa
dspace.entity.typePublication
relation.isAuthorOfPublicationba51a661-8935-46fc-ab93-a1b1d14c502b
relation.isAuthorOfPublication.latestForDiscoveryba51a661-8935-46fc-ab93-a1b1d14c502b

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