People power – Computer games in the classroom

dc.contributor.authorHilliard, Ivan Oliver
dc.date.accessioned2015-12-01T18:11:17Z
dc.date.available2015-12-01T18:11:17Z
dc.date.issued2014spa
dc.description.abstractComputer simulations have strong potential as learning tools, both to deepen theoretical understanding and for skills development. However, it is important to understand the different factors that may affect the success of this relatively new classroom tool. This article is based on a computer simulation workshop for International Relations students, where the objective is to manage a transition to democracy from an authoritarian regime.spa
dc.description.impactNo data 2014spa
dc.description.sponsorshipSIN FINANCIACIÓNspa
dc.identifier.citationHilliard. I. (2014). People power – Computer games in the classroom. Higher Learning Research Communications, 4(1), 112-121. https://doi.org/10.18870/hlrc.v4i1.200spa
dc.identifier.doi10.18870/hlrc.v4i1.200
dc.identifier.issn21576254
dc.identifier.urihttp://hdl.handle.net/11268/4624
dc.language.isoengspa
dc.peerreviewedSispa
dc.rights.accessRightsopen accessspa
dc.subject.otherComputer simulationspa
dc.subject.otherWorkshopspa
dc.subject.uemEnseñanza superiorspa
dc.subject.unescoEnseñanza superiorspa
dc.subject.unescoVídeojuegospa
dc.titlePeople power – Computer games in the classroomspa
dc.typejournal articlespa
dspace.entity.typePublication
relation.isAuthorOfPublication6b2b20dd-d50b-44aa-b019-cf6a8e6285c1
relation.isAuthorOfPublication.latestForDiscovery6b2b20dd-d50b-44aa-b019-cf6a8e6285c1

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