Drivers and Barriers to Adopting Gamification: Teachers’ Perspectives

dc.contributor.authorSánchez Mena, Antonio Aurelio
dc.contributor.authorMartí Parreño, José
dc.date.accessioned2017-11-03T19:19:44Z
dc.date.available2017-11-03T19:19:44Z
dc.date.issued2017
dc.description.abstractGamification is the use of game design elements in non-game contexts and is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education little is known about teachers’ main drivers and barriers to using gamification in their courses. Using a phenomenology approach, 16 online structured interviews were conducted in order to explore the main drivers that encourage teachers serving in Higher Education institutions to using gamification in their courses. The main barriers that prevent teachers from using gamification were also analysed. Four main drivers (attention-motivation, entertainment, interactivity, and easiness to learn) and four main barriers (lack of resources, students’ apathy, subject fit, and classroom dynamics) were identified. Results suggest that teachers perceive the use of gamification both as beneficial but also as a potential risk for classroom atmosphere.spa
dc.description.filiationUEVspa
dc.description.impact0.441 SJR (2017) Q2, 477/2290 Computer Science Applications, 415/1261 Education, 32/120 E-learningspa
dc.description.sponsorshipLIU-WIL2015spa
dc.identifier.citationSánchez-Mena, A. & Martí-Parreño, J. (2017). Drivers and Barriers to Adopting Gamification: Teachers’ Perspectives. Electronic Journal of e-Learning, 15(5), 434-443.spa
dc.identifier.issn14794403
dc.identifier.urihttp://hdl.handle.net/11268/6683
dc.language.isoengspa
dc.peerreviewedSispa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional
dc.rights.accessRightsopen accessspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.otherGames and learningspa
dc.subject.uemGamificaciónspa
dc.subject.unescoInnovación educacionalspa
dc.subject.unescoEnseñanza superiorspa
dc.titleDrivers and Barriers to Adopting Gamification: Teachers’ Perspectivesspa
dc.typejournal articlespa
dspace.entity.typePublication
relation.isAuthorOfPublication9d7f5e5b-b92e-42ce-a4db-fecdcb4ce0ac
relation.isAuthorOfPublicationba51a661-8935-46fc-ab93-a1b1d14c502b
relation.isAuthorOfPublication.latestForDiscovery9d7f5e5b-b92e-42ce-a4db-fecdcb4ce0ac

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