Spontaneous recognition of impactful video games: a user-centric classification framework

dc.contributor.authorTerrón López, Pilar
dc.contributor.authorTerrón López, María José
dc.contributor.authorCastilla Cebrian, Guillermo
dc.date.accessioned2024-08-30T10:35:18Z
dc.date.available2024-08-30T10:35:18Z
dc.date.issued2024
dc.description.abstractThe potential impact of a video game is directly conditioned by its recognizability in the public conscience. But classifying video games in this manner can be a challenging endeavor. This paper emphasizes inconsistencies in recognition metrics and the absence of a unified system of classification. It approaches the problem through a twofold methodology involving a systematic literature review exploring existing classifications and genres, and an exploratory survey gathering data on spontaneously recognized video games in Spain. The study utilizes quantitative data to create three lists of video games—most played globally, most representative internationally, and most significant in the Spanish market. The findings reveal complexities in comparing video game data and underscore the importance of comprehensive research frameworks. The study contributes valuable insights into video game recognition dynamics among users, addresses the scarcity of comparative research in the gaming field, revealing the subjective impact of globally recognized video games and highlighting the possible relations between industry trends, spontaneous recognition, and consumer preferences.eng
dc.description.filiationUEMspa
dc.description.impact2.4 Q3 JCR 2023spa
dc.description.impact0.746 Q1 SJR 2023spa
dc.description.impactNo data IDR 2023eng
dc.description.sponsorshipSin Financiaciónspa
dc.identifier.citationTerron-Lopez, P., Terrón-López, M.-J., & Castilla-Cebrian, G. (2024). Spontaneous recognition of impactful video games: A user-centric classification framework. Frontiers in Computer Science, 6, 1378796. https://doi.org/10.3389/fcomp.2024.1378796eng
dc.identifier.doi10.3389/fcomp.2024.1378796
dc.identifier.issn2624-9898
dc.identifier.urihttp://hdl.handle.net/11268/13020
dc.language.isoengeng
dc.peerreviewedSispa
dc.relation.publisherversionhttps://doi.org/10.3389/fcomp.2024.1378796spa
dc.rightsAttribution 4.0 International*
dc.rights.accessRightsopen accesseng
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.subject.sdgGoal 3: Ensure healthy lives and promote well-being for all at all ages
dc.subject.unescoVídeojuegospa
dc.subject.unescoEstudio de mercadospa
dc.subject.unescoReacción del públicospa
dc.titleSpontaneous recognition of impactful video games: a user-centric classification frameworkeng
dc.typejournal articlespa
dspace.entity.typePublication
relation.isAuthorOfPublication1bc525e6-09be-4ec5-ae37-20f5581e8564
relation.isAuthorOfPublicationf8569f5d-d70c-456f-997f-1dd93d30725d
relation.isAuthorOfPublication.latestForDiscoveryf8569f5d-d70c-456f-997f-1dd93d30725d

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