A gamified social robotics platform for intensive therapies in neurorehabilitation

dc.contributor.authorPulido, José Carlos
dc.contributor.authorFuenteaja, Raquel
dc.contributor.authorGarcía, Enrique
dc.contributor.authorGarcía, Melania
dc.contributor.authorAbuín Porras, Vanesa
dc.contributor.authorAbuín Porras, Vanesa
dc.contributor.authorGonzález, José Carlos
dc.contributor.authorIglesias, Ana
dc.contributor.authorFernández, Fernando
dc.date.accessioned2025-11-26T16:22:57Z
dc.date.available2025-11-26T16:22:57Z
dc.date.issued2024
dc.description.abstractThe use of social assistive robots for interactive stimulation has strong potential in neurorehabilitation therapies. It is of particular interest in the case of pediatric patients to promote children’s motivation and adherence, specially when those robots are able of guide gamified activities, as it is the case of NAOTherapist. NAOTherapist is a Social Assistive Robotics (SAR) platform for hands-off rehabilitation based on upper-limb activities, that was originally designed for pediatric patients with Cerebral Palsy (CP) or Obstetric Braxial Plexus Palsy (OBPP). Formerly, it endowed the therapists with tools to perform rehabilitation exercises. This paper proposes the gamification of NAOTherapist in order to incorporate additional characteristics which allow its intensive use in new rehabilitation procedures, such as the Hand-Arm Bimanual Intensive Therapy (HABIT). This intensive therapy setting involves daily activities in several consecutive days, which require a strong engagement of the patients with the therapeutic methods and the acceptation of the NAOTherapist as a rehabilitation system. The gamified system shows very accurate results considering the different aspects defined in the USUS methodology; namely Usability, Social acceptance, User experience and Societal impact.
dc.description.filiationUEMspa
dc.description.impact4.3 Q2 JCR 2024spa
dc.description.impact0.875 Q1 SJR 2024spa
dc.description.impactNo data IDR 2024spa
dc.description.sponsorshipPID2021-127647NB-C21 and PDC2022-133597-C43
dc.description.sponsorshipMCIN/AEI/10.13039/501100011033
dc.description.sponsorshipMás financiación en 10.1007/s11370-024-00521-w
dc.identifier.citationPulido, J. C., Fuentetaja, R., García, E., García, M., Abuín, V., González, J. C., Iglesias, A., & Fernández, F. (2024). A gamified social robotics platform for intensive therapies in neurorehabilitation. Intelligent Service Robotics, 17(3), 419-443. https://doi.org/10.1007/s11370-024-00521-w
dc.identifier.doi10.1007/s11370-024-00521-w
dc.identifier.issn1861-2776
dc.identifier.issn1861-2784
dc.identifier.urihttps://hdl.handle.net/11268/16523
dc.language.isoeng
dc.peerreviewedSi
dc.relation.publisherversionhttps://doi.org/10.1007/s11370-024-00521-w
dc.rightsAttribution 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subject.sdgGoal 3: Ensure healthy lives and promote well-being for all at all ages
dc.subject.unescoRehabilitación médica
dc.subject.unescoRobótica
dc.subject.unescoBienestar social
dc.titleA gamified social robotics platform for intensive therapies in neurorehabilitation
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublication0a34e108-6aec-4009-acc2-1dea637edad5
relation.isAuthorOfPublication.latestForDiscovery0a34e108-6aec-4009-acc2-1dea637edad5

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