The emotions effect on a virtual characters design–A student perspective analysis
| dc.contributor.author | Valle Canencia, Marta del | |
| dc.contributor.author | Moreno Martínez, Carlos | |
| dc.contributor.author | Rodríguez Jiménez, Rosa María | |
| dc.contributor.author | Corrales Paredes, Ana del Valle | |
| dc.date.accessioned | 2023-03-22T15:19:12Z | |
| dc.date.available | 2023-03-22T15:19:12Z | |
| dc.date.issued | 2022 | |
| dc.description.abstract | Interaction between people and virtual characters through digital and electronic devices is a reality. In this context, the design of virtual characters must incorporate emotional expression at a nonverbal level looking for effective communication with the user. This exploratory study investigates the design features of an avatar functioning as a virtual assistant in educational contexts. From a multidisciplinary approach, the user's research was elaborated by a semi-open questionnaire of self-perception of emotional characteristics: likeability, attractiveness, and applicability of a set of six 2D and 3D characters. The results extracted from a sample of 69 university students provide a relevant information on design features and open new lines for future research. Aspects such as Ekman's basic emotion discrimination and the design of facial expression are analyzed. The incorporation of other body parts, their spatial orientation and contextual elements, seems to contribute to effective emotional communication. The results also highlight how the design of a virtual character should take into consideration the complexity involved in facial gestures and changes in relation to the vertical axis and planes of movement. Finally, this article discusses the complexity involved in expressing a given emotion in a virtual character. | spa |
| dc.description.filiation | UEM | spa |
| dc.description.impact | 2.6 Q3 JCR 2022 | spa |
| dc.description.impact | 0.652 Q2 SJR 2022 | spa |
| dc.description.impact | No data IDR 2022 | spa |
| dc.description.sponsorship | Universidad Europea de Madrid (CIPI/21/083) | spa |
| dc.identifier.citation | Valle-Canencia, M., Moreno Martínez, C., Rodríguez-Jiménez, R. M., & Corrales-Paredes, A. (2022). The emotions effect on a virtual characters design–A student perspective analysis. Frontiers in Computer Science, 4, 892597. https://doi.org/10.3389/fcomp.2022.892597 | spa |
| dc.identifier.doi | 10.3389/fcomp.2022.892597 | |
| dc.identifier.issn | 2624-9898 | |
| dc.identifier.uri | http://hdl.handle.net/11268/11927 | |
| dc.language.iso | eng | spa |
| dc.peerreviewed | Si | spa |
| dc.relation.publisherversion | https://doi.org/10.3389/fcomp.2022.892597 | spa |
| dc.rights | Attribution 4.0 Internacional | * |
| dc.rights.accessRights | open access | spa |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
| dc.subject.other | Emoción expresada | spa |
| dc.subject.unesco | Diseño por ordenador | spa |
| dc.subject.unesco | Desarrollo afectivo | spa |
| dc.subject.unesco | Estudiante universitario | spa |
| dc.title | The emotions effect on a virtual characters design–A student perspective analysis | spa |
| dc.type | journal article | spa |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 97cf5b07-9df6-419f-b725-117e7f9a173d | |
| relation.isAuthorOfPublication | 06b667ba-0dbb-4aeb-ae1d-e260a174328b | |
| relation.isAuthorOfPublication.latestForDiscovery | 97cf5b07-9df6-419f-b725-117e7f9a173d |
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