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dc.contributor.author | Santos, Sara | |
dc.contributor.author | Jiménez Sáiz, Sergio Lorenzo | |
dc.contributor.author | Sampaio, Jaime | |
dc.contributor.author | Leite, Nuno Miguel Correia | |
dc.date.accessioned | 2017-05-25T07:49:33Z | |
dc.date.available | 2017-05-25T07:49:33Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Santos, S., Jiménez, S., Sampaio, J., & Leite, N. (2017). Effects of the Skills4Genius sports-based training program in creative behavior. PLoS One, 12(2), e0172520. DOI: 10.1371/journal.pone.0172520 | spa |
dc.identifier.issn | 19326203 | |
dc.identifier.uri | http://hdl.handle.net/11268/6436 | |
dc.description.abstract | Team Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player's actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates' and opponents' positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children's disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child. | spa |
dc.description.sponsorship | Foundation for Science and Technology (FCT, Portugal) and European Social Fund (ESF), through a Doctoral grant endorsed to the first author (SFRH/BD/91836/2012) under the Human Potential Operating Program (POPH). Project Symbiotic technology for societal efficiency gains: Deus ex Machina (DEM), NORTE-01- 0145- FEDER-000026, co-financed by Fundo Europeu de Desenvolvimento Regional (FEDER) by NORTE 2020 | spa |
dc.language.iso | eng | spa |
dc.rights | Attribution 4.0 International | * |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | * |
dc.title | Effects of the Skills4Genius sports-based training program in creative behavior | spa |
dc.type | article | spa |
dc.description.impact | 2.766 JCR (2017) Q1, 15/64 Multidisciplinary Sciences | spa |
dc.description.impact | No data SJR 2017 | spa |
dc.description.impact | No data IDR 2017 | spa |
dc.identifier.doi | 10.1371/journal.pone.0172520 | |
dc.rights.accessRights | openAccess | spa |
dc.subject.uem | Creatividad | spa |
dc.subject.uem | Entrenamiento deportivo | spa |
dc.subject.unesco | Creatividad | spa |
dc.subject.unesco | Deporte | spa |
dc.description.filiation | UEM | spa |
dc.peerreviewed | Si | spa |