Resumen:
Games support the development of a wide range of skills which are essential to the autonomous learner, providing players with a complex system of rules that make them explore through experimentation and discovery. Games evoke a wide range of emotions, from curiosity to frustration or amusement, helping them to turn negative experiences into positive experiences. The player has a positive relationship with the failure because the best way to learn how to play a game is to make mistakes (trial and error). As many studies show, the use of gamification strategies within the teaching-learning process increases motivation and leads to a stronger commitment to the proposed tasks.
With this paper we are describing the process of gamification of a technical subject, Foundations,
which is taught online within the Building Engineering Degree of the Universidad Europea de Madrid (UEM). This is a complex subject in which the acquisition of knowledge and the development of specific skills are linear and cumulative. The average student of this subject corresponds mainly to adult worker, who must combine their studies with their professional and family obligations, which is not always easy. In this context, th...