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Aproximación a la programación procedural como elemento inmersivo en la producción audiovisual de videojuego
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Aproximación a la programación procedural como elemento inmersivo en la producción audiovisual de videojuego
Alonso Guisande, Miguel Ángel
Use this identifier to cite or link to this item:
http://hdl.handle.net/11268/13139
Date:
2023
UNESCO Subject:
Comunicación
UNESCO Subject:
Vídeojuego
UNESCO Subject:
Lenguaje de programación
Type:
bookPart
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Área de Investigación en Comunicación Avanzada
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